Comparing with understanding the highly marketing based campaign activities, I am much more curious about the voters. Are voters trying to show their uniqueness by donating some special amount of money? The original data is treated as a huge database of human behavior of choosing numbers to me.
The aim of design is to make the data speaks by itself. The viewer could either query the unique donation he/she thought or just browsing through the database with the fluent interface. Some extra interaction is designed to make viewers find out my hidden message...
We are anarchists in a sense. In our daily life, we don’t need external force to respect others. This exhibition attempts to demonstrate the possibilities of a more anarchist future human society by reflecting the spirit of de Ploeg.
This is an interactive exhibition, where audiences could make their own version of ‘de Ploeg’ by cooperating with other viewers in the space. The pattern will be generated based on the position of each audience, which is an attribute regardless the race, the age, and the gender. The sound of metronome is treated as the basic game rule in order to enable people to cooperate.
In the future, there will be more authors and fewer readers.
My prediction is mainly based on the trend of popularity of print on demand, and the future shallow readers, who have difficulty on concentration due to the frequent use of Internet.
This book is designed for future shallow readers. The attempt of the design in this book is to draw enough attention from readers. For example, the colour of the cover is chosen as a warning sign. The infographics is as big as possible. Only bullet points are listed in the book. Isotype are using as a sort of illustration.
Consumption is something unavoidable in our daily life. By visualising the data I received in my email for 10 days, I would like to highlight the concept of, "unconscious consumption".
"The more you read, the more you skip."
The design is about the consumption of word meaning. The top 100 frequent vocabularies are extracted from my trash box.
"The invisible deleted characters"
My first attempt was to show how much keys I consumed by composing my emails. Then I found it was totally unreasonable, since I can't never get the information about how much characters I have deleted from my sent mail record.
The GMail spam mechanism is so clever that I will notice how much spam I received everyday. Those spams just redirected to the spam folder, and I never read any of them. However, the energy involved in sending spams and keep the mail server running could be a huge amount of meaningless consumption.
The importance of thinking is increasing in information age. The capability to access majority of information in the world even highlights the irreplaceable role of human brain, that is, thinking. My definition of thinking may involve generating ideas, choosing the best solution, analyzing references, and synthesizing new ideas. Another motivation of the design is to find a methodology to manage my personal thinking process.
This design attempts to experiment a different interaction to explore a list of items. When a user needs a thinking tool, he/ she could catch a thinking tool in the fluid and dynamic space. In the case that the tool is not self explained, further introduction, either by webpage or video, will be provided. In addition, the user could filter the thinking tools by the two filters on the screen, which are “how much time do you have” and “how are you feeling now.”
When we were assigned to build an analogue projector, my initial idea is to create some projections, which are expensive in digital world in terms of computing power and time cost, that is, fluid animation. In order to make the fluid animation possible, a pendulum is introduced to trigger an animation about 10 seconds with one single swing.
The design part of the projector is more about the process than the product itself. The main feature of this projector is the capability of fluid animation, which is triggered by the pen pendulum hanging over the slide. The order of the fluid animation is offered by the liquid in the pen pendulum and the liquid on the slide. The options of liquid are ink, water, oil, and soap water, which have some physical nature to influence each other.
The two major goals of this design are the ambition of visualizing abstract ideas and choosing a theme expressing the feeling of our generation. Abstract pictograms may not make sense at first sight; instead, they could be basic elements to tell a more comprehensive story. The theme I chose is instability, which may be caused by Euro crisis, climate change, information explosion, or globalization.
Developing a consistent visual language is the key part of this pictogram design. Tuning the width/ length of line, the position of each element, the selection of geometric shapes, and the complexity of each pictogram create the consistence of visual language. The goal of my typeface design is to make it readable and has its strong personality of instability with the similar geometric style to the pictogram design.
The instability font could be downloaded from dafont.com
Put you hand into the box (gentely?).
“Only thing we have to fear is fear itself” ~ Franklin D. Roosevelt
This installation is about fear, in particular, fear of making life decisions.
Making life decisions is especially difficult, because choosing one option implies giving up other possibilities. Also, there are too many uncertainty, uncontrollability, unpredictability in the even dynamic world, from global warming, energy crisis, food crisis, to Euro crisis. How could it possible to make a wise/ clever/ smart life decision?
Considering reasons above, it seems like which should be highlighted is not the result of decision making, but the process of integrating all the information and understanding personal preference. Furthermore, it also might be beneficial to keep open minded and enjoy the experience of unexpected situations.